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Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
MySnow
- 对天空下雪花的场景进行模拟,主要利用了粒子系统的思想-right under the sky snowflakes scene simulation, the main use of particle systems thinking
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have blisters on the run, procedures
SGSDK
- 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005. 目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes,
particle_system 基于hge的粒子系统
- 基于hge的粒子系统,比hge自带的粒子系统更实用,还带有粒子的路径编辑器。只有源码,没有测试用例,有兴趣的自己研究-Hge-based particle system, particle systems than hge own more practical, but also with the path of the particle editor. Only the source, there is no test case, are interested in their own res
ogre_Particle
- Ogre粒子系统编辑器,Particle Accelerator is a graphical tool for creating particle systems for the Object-oriented Graphics Rendering Engine (OGRE).-Ogre Particle System Editor
ParticleSystem_snow
- OpenGL实现的粒子系统,雪花漫天飘舞的效果.-OpenGL achieve particle systems, snowflakes filled the wave effect.
Raining
- 此程序演示了利用粒子系统实现雨景效果模拟。实现雨景模拟的粒子系统中,每个雨点粒子是一条短线,即一定长度的线段,把这条线段当做一个粒子,随着时间的推移,它根据两个顶点所决定的方向向量,按一定的速度下降,实时计算出它的具体位置,然后在这个位置上将该粒子绘制出来。具体实现过程可参照代码。-This program demonstrated the use of particle systems to achieve the effect of simulated rain King. The real
Smoke
- This is a C++ program using particle system to simulate the spread of smoke
BadSushi
- Gamebryo2.5编写的原代码,很适合初学者学习粒子系统-Gamebryo2.5 the preparation of the original code, it is suitable for beginners to learn particle systems
pointsystem
- 运用opengl实现的质点系统,能显示很多种相关操作,是学习opengl的良好源码-Achieved using opengl particle system that can display a variety of related operations, is a good source to learn opengl
Particle_Systems
- Particle Systems program code-Particle_Systems program code
Waterfall
- 实现粒子系统在瀑布仿真中的应用。有背景声音效果,粒子碰撞检测系统等-Achieve particle system in Fall Simulation. A background sound effects, particle systems, collision detection
Texture-rendering-based-on-particle-systems-and-ir
- 基于粒子系统和纹理绘制的火焰模拟Texture rendering based on particle systems and fire simulation-Texture rendering based on particle systems and fire simulation
particle-System
- 计算机图形学作业,质点系统的实现,效果f非常好-Computer graphics operations, the realization of the particle system, the effect is very good f
particle-systems-
- 基于粒子系统的虚拟喷泉的仿真与实现的论文-Based on Particle System Simulation and Realization of a virtual fountain of papers
Particle-System
- D3D下实现的粒子系统,动态的缓存管理,CPU,GPU协调工作,提高了效率,有详细的注释-D3D achieve particle systems, dynamic cache management, CPU, GPU coordination, improve efficiency, detailed notes
realtime-particle-based-fluid-simulation---progra
- sph fluid:The base program renders particle systems using JOGL (Java ... JOGL: A Beginner s Guide and Tutorial ... By default, the simulation will perform several time steps per frame. .... More interesting scenes: Dropping water in a box is only so
OpenGL-particle-systems
- 粒子系统烟云、火花、爆炸、暴风雪、瀑布、水波。 、外部文件格式STL 3DS MD2 MS3D -Particle systems smoke, sparks, explosion, storm, waterfalls, water. The external file formats STL 3DS MD2 MS3D
Particle-Systems
- MIT计算机图形学作业,粒子系统。完美实现风力场,水流和火焰场等。实现了四阶龙格库塔积分法和梯形法等。实现了所有功能。-MIT computer graphics operations, particle system.Perfect realization of wind field, flow field and flame, etc.Implement the fourth order runge kutta integration method and trapezoidal metho